Toolkit: 2.5d

Convert mouse click to 2.5D grid cell:

void LateUpdate() transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position); // Optional: lock rotation axes 2.5d toolkit

void LateUpdate() Vector3 delta = Camera.main.transform.position - camStart; transform.position = new Vector3(transform.position.x + delta.x * parallaxFactor, transform.position.y + delta.y * parallaxFactor, transform.position.z); Convert mouse click to 2