One thing is certain: When that "FUTURE" arrives, we are going to need a bigger couch.
It’s a tease. A promise. A riddle hanging over the heads of Toby Fox fans for nearly half a decade.
Beyond the Vessel: Why a True 2-Player Deltarune is the Game We Didn’t Know We Needed 2 player deltarune
Let’s break down the mechanics, the mystery, and the magic of a co-op Dark World. First, let’s address the elephant in the room. Right now, in Chapters 1 and 2, Deltarune has a pseudo co-op mode. You control Kris with the WASD or arrow keys, while a friend can control Susie (and later Ralsei) using the mouse or a controller in "manual" mode.
We know that in Deltarune , we (the player) are not Kris. We are the "Red Soul" controlling them. Kris rips us out at the end of each chapter to eat pie and be creepy. One thing is certain: When that "FUTURE" arrives,
Toby Fox isn't just adding a co-op mode for fun. He is adding it because the story demands two entities fighting for the steering wheel. Whether that’s you and your little brother arguing over who gets to play Susie, or you and the ghost in the machine fighting for the fate of the town of Hometown...
But what does a true two-player Deltarune actually look like? Is it just controlling Kris and Susie at the same time, or is there something darker—and more brilliant—hiding in the code of the game’s lore? A riddle hanging over the heads of Toby
Stay tuned for our deep dive into the "Goner Maker" theory next week.
If you have played Deltarune —even just the free Chapter 1—you know the feeling. You boot up the game, expecting a solo RPG in the vein of its predecessor Undertale , only to be slapped with a pop-up window that reads: "2 PLAYERS (FUTURE)."
LightNerd_101 Est. read time: 6 minutes