Agsgetcrossfiregpucount

CrossFireInfo CrossFireDetector::GetCrossFireInfo() { CrossFireInfo info; info.isCrossFireEnabled = false; info.gpuCount = 0; info.isAMDPlatform = initialized;

CrossFireDetector::CrossFireDetector() : agsContext(nullptr), initialized(false) { ZeroMemory(&gpuInfo, sizeof(AGSGPUInfo)); }

int crossfireGPUs = 0; // Core function: agsGetCrossfireGPUCount AGSReturnCode result = agsGetCrossfireGPUCount(agsContext, &crossfireGPUs); if (result != AGS_SUCCESS) { std::cerr << "Failed to get CrossFire GPU count. Error code: " << result << std::endl; return 0; }

// Initialize AGS context and detect CrossFire configuration bool Initialize(); agsgetcrossfiregpucount

add_executable(CrossFireDetector main.cpp CrossFireGPUDetector.cpp)

CrossFireDetector::~CrossFireDetector() { Shutdown(); }

// Get detailed info CrossFireInfo info = detector.GetCrossFireInfo(); info.isCrossFireEnabled = false

detector.Shutdown(); return 0; } cmake_minimum_required(VERSION 3.10) project(CrossFireDetector) set(CMAKE_CXX_STANDARD 17) Path to AMD AGS SDK set(AGS_ROOT "C:/Path/To/AMD/AGS_SDK")

std::cout << "=== AMD CrossFire Detection ===" << std::endl; std::cout << "CrossFire Active: " << (info.isCrossFireEnabled ? "Yes" : "No") << std::endl; std::cout << "Active CrossFire GPUs: " << info.gpuCount << std::endl;

// Retrieve detailed CrossFire information CrossFireInfo GetCrossFireInfo(); info.gpuCount = 0

// Get CrossFire GPU count info.gpuCount = GetCrossFireGPUCout(); info.isCrossFireEnabled = (info.gpuCount > 1);

// Get CrossFire GPU count directly int crossfireCount = detector.GetCrossFireGPUCout();