Auto Play Piano Script Direct

def play_note(note, duration, velocity=64): note_on = mido.Message('note_on', note=note, velocity=velocity) note_off = mido.Message('note_off', note=note, velocity=0) output.send(note_on) time.sleep(duration) output.send(note_off)

def auto_play(): for note, duration in melody: play_note(note, duration) time.sleep(0.05) # small gap between notes

// Frequency mapping for C4 to C5 const notes = [261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25]; const durations = [0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 1.0]; Auto Play Piano Script

for (let i = 0; i < notes.length; i++) playTone(notes[i], durations[i]); await new Promise(r => setTimeout(r, durations[i] * 1000 + 50));

if == " main ": print("Auto playing piano...") auto_play() output.close() def play_note(note, duration, velocity=64): note_on = mido

pip install mido python-rtmidi + a virtual MIDI loopback driver (e.g., loopMIDI). 4. Sample JavaScript (Web Piano) Works with a simple <div> ‑based piano or Web MIDI API.

import mido import time import threading For testing, use the first available output port output = mido.open_output(mido.get_output_names()[0]) Define notes (MIDI note numbers: 60 = C4) melody = [ (60, 0.5), # C4, half second (62, 0.5), # D4 (64, 0.5), # E4 (65, 0.5), # F4 (67, 0.5), # G4 (69, 0.5), # A4 (71, 0.5), # B4 (72, 1.0) # C5, one second ] import mido import time import threading For testing,

async function autoPlay() // Resume AudioContext after user gesture (browser policy) if (audioCtx.state === 'suspended') await audioCtx.resume();

// Auto-play using Web Audio (Oscillator – simple beep) const audioCtx = new (window.AudioContext || window.webkitAudioContext)(); function playTone(freq, duration) const osc = audioCtx.createOscillator(); const gain = audioCtx.createGain(); osc.connect(gain); gain.connect(audioCtx.destination); osc.frequency.value = freq; gain.gain.setValueAtTime(0.1, audioCtx.currentTime); gain.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + duration); osc.start(); osc.stop(audioCtx.currentTime + duration);