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A flattened torus with a radial gradient shader. Use high emission on the inner edge, fading to transparent outside. Animate its rotation in opposite directions for upper and lower halves.
🔹 ✅ Procedural accretion disk shader ✅ Gravitational lensing effect (fake or Eevee/Cycles trick) ✅ Volumetric glow & dust ✅ Camera animation & compositing Black Hole animation in Blender
Real gravitational lensing requires ray tracing. Fake it with a refractive sphere (IOR ~1.5) surrounding the hole, or use Eevee’s screen space refraction. A flattened torus with a radial gradient shader
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