Cs 1.6 Level System Plugin Apr 2026

for(new i = 1; i <= MAX_PLAYERS; i++) if(is_user_connected(i)) SaveUserData(i)

new c = a a = b b = c

CheckLevelUp(id)

// Commands register_clcmd("say /level", "CmdShowLevel") register_clcmd("say /xp", "CmdShowLevel") register_clcmd("say /top", "CmdTopPlayers")

SaveAllData() nvault_close(g_iVault)

// Events register_event("DeathMsg", "EventDeath", "a") register_logevent("EventRoundStart", 2, "1=Round_Start")

// ===== XP & LEVEL ===== public EventDeath() cs 1.6 level system plugin

client_print(id, print_chat, "=== Level %d ===", lvl) client_print(id, print_chat, "XP: %d / %d", xp, (lvl >= MAX_LEVEL) ? xp : nextXP) if(needed > 0) client_print(id, print_chat, "Needed for next level: %d XP", needed) client_print(id, print_chat, "K/D: %d / %d", g_iKills[id], g_iDeaths[id])