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Daybreak 2 New Script -
// Debug console.log() assert(condition, "msg") Last updated for Daybreak 2 New Script version 2.1.4. If you find errors or missing features, please file a report at the official GitHub repo.
// For-each for (let item in items) console.log(item)
// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") ) Daybreak 2 New Script
// Regular function func add(a, b) return a + b
// Spawn new object let enemy = spawn_object("goblin", x: 200, y: 200 ) enemy.set_ai("aggressive") // Debug console
const MAX_SPEED = 300 // constant (immutable) // If-else if (health <= 0) respawn() else if (health < 30) play_sound("low_hp")
// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg) // Debug console.log() assert(condition
// Events on_event("name", func(data) ... ) emit_event("name", payload)