Yo...: - Fe - Chat Bypass Gui Script - Say Anything

-- Store original function (if any) local originalInvoke = sayRemote.InvokeServer

-- BYPASS TECHNIQUE 2: Insert invisible characters (U+200B zero-width space) bypassedMsg = bypassedMsg:gsub("(.)", "%1​") -- adds ZWSP after each char

local sayRemote = chatService:FindFirstChild("SayMessageRequest") if not sayRemote then warn("No SayMessageRequest remote") return end - FE - Chat Bypass GUI Script - Say Anything yo...

button.MouseButton1Click:Connect(function() local msg = textBox.Text if msg == "" then return end

-- BYPASS TECHNIQUE 1: Unicode homoglyphs or zero-width chars -- Example: replace 'a' with cyrillic 'а' (looks same but bypasses filter) local bypassedMsg = msg:gsub("a", "а") -- Latin 'a' -> Cyrillic 'a' -- Store original function (if any) local originalInvoke

-- LocalScript in StarterGui local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Find the remote that handles chat (often "SayMessageRequest") local chatRemote = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") and ReplicatedStorage.DefaultChatSystemChatEvents:FindFirstChild("SayMessageRequest")

-- Send using the remote if originalInvoke then originalInvoke(sayRemote, bypassedMsg, "All") else -- Fallback to standard FireServer sayRemote:FireServer(bypassedMsg, "All") end "а") -- Latin 'a' -&gt

local button = script.Parent local textBox = button.Parent.TextBox -- adjust path local chatService = game:GetService("ReplicatedStorage"):FindFirstChild("DefaultChatSystemChatEvents") if not chatService then warn("No default chat system found") return end

Sun 13

Discover more from Sun 13

Subscribe now to keep reading and get access to the full archive.

Continue reading