Here’s the skeleton of the mythical SCRIP... everyone whispers about:
For the uninitiated, is the iron wall of modern multiplayer game architecture. The server is God. The client? Just a praying peasant. You click a button, your PC whispers a request to the cloud, and the cloud decides if you get a coin. Normally, there is no dinero infinito . Normally.
for i = 1, 1000 do -- Fire the remote BEFORE the previous response arrives remote:FireServer("Potion", 1)

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