- Fe: - Roblox Chat Tags Remover Script

-- Hook into incoming messages local function onIncomingMessage(message: ChatMessage) if not message or not message.TextSource then return nil -- allow message to pass unchanged end

-- Only modify if change actually happened if strippedSender ~= originalSender then message.TextSource = strippedSender end

-- Connect if service is available if TextChatService then TextChatService.OnIncomingMessage = onIncomingMessage print("[ChatTagRemover]: Loaded successfully. Tags will be stripped.") else warn("[ChatTagRemover]: TextChatService not found. Script aborted.") end -- Advanced: Remove all tags except specific ones (e.g., [OWNER]) local WHITELIST_TAGS = "[OWNER]" local function advancedStrip(rawName: string): string local parts = {} for part in rawName:gmatch("%b[]") do table.insert(parts, part) end

local function stripTagsFromName(rawName: string): string if not rawName or rawName == "" then return rawName end - FE - Roblox Chat Tags Remover Script

-- Pattern: removes one or more bracketed tags at the start of the name -- Examples: "[ADMIN] John" -> "John", "[VIP][DEV] Sarah" -> "Sarah" local TAG_PATTERN = "^%[%w+%]%s*" -- matches "[TAG] " at beginning local MULTI_TAG_PATTERN = "^(%[%w+%]%s*)+" -- matches consecutive tags

local cleaned = rawName -- Keep removing leading tags until none left while true do local newName = cleaned:gsub(TAG_PATTERN, "") if newName == cleaned then break end cleaned = newName end

local originalSender = message.TextSource local strippedSender = stripTagsFromName(originalSender) We present a fully functional script, analyze its

return cleaned end

Author: Technical Research Division, Game Security & Modding Date: April 18, 2026 Version: 1.0 Abstract Roblox’s chat system enforces player identity through chat tags —visual prefixes displayed before usernames (e.g., [ADMIN] , [DEV] , or group ranks). While tags serve moderation and recognition purposes, certain game environments require their suppression for immersive UI/UX design. However, due to FilteringEnabled (FE) architecture, client-side tag removal attempts are rejected by the server. This paper dissects the FE-compliant methodology for removing chat tags via a LocalScript that manipulates the TextChatService and intercepts OnIncomingMessage . We present a fully functional script, analyze its security limitations, and evaluate its practical applications in roleplay, cinematics, and UI-cluttered scenarios.

-- Return the (potentially) modified message return message end We present a fully functional script

--[[ FE Roblox Chat Tags Remover Script Author: Technical Research Version: 2.0 (FE-Compliant) Placement: StarterPlayerScripts or ReplicatedFirst ]] local TextChatService = game:GetService("TextChatService")

-- Edge case: if entire name was tags, return original as fallback if cleaned:match("^%s*$") then return rawName end

Roblox, FilteringEnabled, Chat Tags, TextChatService, OnIncomingMessage, Client-Side Scripting 1. Introduction Roblox’s transition to FilteringEnabled (FE) mandated that all replicable actions originate from the server. The legacy Chat service allowed direct modification of message contents locally, but FE deprecates this. The modern TextChatService (introduced in 2020–2022) processes messages server-side, making client-side tag removal non-trivial.

Game developers and utility scripters need a reliable method to strip chat tags (e.g., ranks, badges, group names) from displayed messages without violating FE principles or requiring server-side privileges.