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Cant find Montalbans Hideout
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PostPosted: Wed Apr 17, 2024 3:41 pm    Post subject: Cant find Montalbans Hideout Reply with quote

I tried to find the stone to start with buttt that didnt work. Anyone that can Help me pls
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PostPosted: Wed Apr 17, 2024 5:27 pm    Post subject: Reply with quote

Montalban's hideout can be typically anywhere in (modern day) Mexico or Panama

Monty is usually located in one of these places (in order of probability):
1) North of Vera Cruz,
2) near Villa Hermosa,
3) On the south or southwest coast of Bay of Honduras,
4) the East Coast of Mexico south of modern day Cancun or in Belize.

look for seamarks on the coast
The game often has several landmarks with the same name

Even though they're not on the map they will guide you to Lost Cities and Montalban's Hideout.

It's trial and error when there are more than one in the area. Drop anchor, head inland a bit, and if you see an Arch Rock, Deserted Cabin, Stone Head or Indian Totem you're in the right area. If all you see are geysers and dead trees you're not in the right area. This works well with 1 or 2 map pieces as well.

Another trick is to try to walk through the geysers and dead trees. If you can walk right through them, you are not in the area represented by the map.

Geysers are randomly spread around so not reliable as markers.
Use telescope both while sailing and on land.


Sid Meiers Pirates! Map
https://www.trueachievements.com/customimages/011431.jpg

coastlines in purple are the likely culprits for Lost Cities &
often Montalban's hideout

waters highlighted in red are the most frequent areas to find named pirates.

Map uses the Traditional Nation colors

Dutch - Orange
England - Red
France - Blue
Spain - yellow

Generic help for where is any of the Lost cities or Named pirates
located.


Last edited by corsair91 on Wed Apr 24, 2024 8:48 pm; edited 1 time in total
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PostPosted: Wed Apr 24, 2024 2:47 am    Post subject: Reply with quote

April 16, 2026 Author: Dev Music Tech The Problem: Repetitive Workflows in FL Studio FL Studio is incredibly powerful. Between the Piano Roll, Playlist, and Mixer, you can produce almost anything. But here’s the catch — advanced automation, MIDI scripting, and pattern manipulation often require repetitive manual work .

# FL Studio MIDI script – auto generated import midi def OnGenerate(): for i in range(0, 16): midi.sendNoteOn(1, 60 + i, 100) sleep(0.125) midi.sendNoteOff(1, 60 + i) Paste that into FL Studio’s or save as .txt in:

🎹 From MIDI to Scripts: Why I Built an FL Studio Code Generator (And You Might Need One Too)

Drop a comment or DM me on [Twitter / Discord / Reddit]. — devmusictech

Pattern: 4 bars Scale: C minor Arpeggio: up-down Tempo: 128 BPM

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PostPosted: Wed Apr 24, 2024 8:08 pm    Post subject: Reply with quote

Fl Studio Code Generator -

April 16, 2026 Author: Dev Music Tech The Problem: Repetitive Workflows in FL Studio FL Studio is incredibly powerful. Between the Piano Roll, Playlist, and Mixer, you can produce almost anything. But here’s the catch — advanced automation, MIDI scripting, and pattern manipulation often require repetitive manual work .

# FL Studio MIDI script – auto generated import midi def OnGenerate(): for i in range(0, 16): midi.sendNoteOn(1, 60 + i, 100) sleep(0.125) midi.sendNoteOff(1, 60 + i) Paste that into FL Studio’s or save as .txt in:

🎹 From MIDI to Scripts: Why I Built an FL Studio Code Generator (And You Might Need One Too)

Drop a comment or DM me on [Twitter / Discord / Reddit]. — devmusictech

Pattern: 4 bars Scale: C minor Arpeggio: up-down Tempo: 128 BPM

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