# Update the screen pygame.display.flip() pygame.time.Clock().tick(60) This script uses the Pygame library to create a simple goal kick simulator. You can adjust the script to add more features, such as scoring systems, wind conditions, and more.
# Get the user's input keys = pygame.key.get_pressed() if keys[pygame.K_SPACE]: # Kick the ball! ball_x += random.uniform(-10, 10) ball_y += random.uniform(-10, 10)
# Draw the goal and ball screen.fill((255, 255, 255)) pygame.draw.rect(screen, (0, 0, 0), (screen_width / 2 - goal_width / 2, screen_height - goal_height, goal_width, goal_height)) pygame.draw.circle(screen, (0, 0, 0), (int(ball_x), int(ball_y)), ball_radius) goal kick simulator script pastebin
# Set up the goal dimensions goal_width = 100 goal_height = 50
# Set up the screen dimensions screen_width = 640 screen_height = 480 screen = pygame.display.set_mode((screen_width, screen_height)) # Update the screen pygame
import pygame import random
# Set up the ball properties ball_radius = 10 ball_x = screen_width / 2 ball_y = screen_height / 2 ball_x += random
# Game loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
# Initialize Pygame pygame.init()