Enhanced/Dual Powered

Willem EPROM Programmer

User Guide  

 

Willem Package Item Image

Supported IC List

Installation & Configuration

Jumper Configuraton

Self Test Function

Software Interface

FLASH Chip Programming

EPROM Chip Programming

EEPROM Chip Programming

ATMEL Chip Programming

PIC Chip Programming

AVR Chip Programming

ATMEL AT89 Adapter

ATMEL PLCC44 Adapter

TSOP48 Adapter

 

Willem Package Item Image  

Main Board / Cables

Main Board PCB3.5

GoreBox v1.15.12.8a

 

Main Board PCB4E

GoreBox v1.15.12.8a

 

Main Board PCB5.0

GoreBox v1.15.12.8a

 

Main Board PCB5.5C

GoreBox v1.15.12.8a

 

Parallel Data Cable (Printer extension cable, with male-female 25 pin connector, and pin to pin through)

A-A type USB cable(for power)

GoreBox v1.15.12.8a

GoreBox v1.15.12.8a

                                

          

Optional Items:

ATMEL 89 Adapter

ATMEL PLCC 44 Adapter

TSOP 48 Adapter

GoreBox v1.15.12.8a

GoreBox v1.15.12.8a

GoreBox v1.15.12.8a

FWH/HUB PLCC32Adapter

PLCC32 Adapter

SOIC Adapter(Simplified)

On-Board

On-Board

GoreBox v1.15.12.8a

AC or DC Power Adapter (9V or 12V, 200mA)

SOIC Adapter(Professional)

 

GoreBox v1.15.12.8a

GoreBox v1.15.12.8a

 

 

Supported Device List

Gorebox V1.15.12.8a Guide

In the sprawling ecosystem of independent gaming, few titles embrace their premise with as much unapologetic honesty as GoreBox . Developed by Felix Filip, the game has long positioned itself as the ultimate physics-based sandbox of violence, inviting comparison to titles like People Playground and BeamNG.drive , but with a distinct, visceral identity. The specific version v1.15.12.8a represents a mature snapshot of this ongoing project—one where technical refinement meets unrestrained player creativity. To examine this version is to explore not just a game, but a digital crucible for testing the limits of ragdoll physics, player agency, and the catharsis of consequence-free destruction.

At its core, GoreBox v1.15.12.8a is defined by its commitment to reactive gore and realistic physics. Unlike mainstream shooters that script death animations, this version leverages an advanced dismemberment and deformation system. Every shotgun blast or explosive charge is not a static event but a procedural calculation of force, angle, and material resistance. The “a” in the version number likely indicates a hotfix or stability patch, suggesting that the developer has fine-tuned the game’s notoriously demanding physics engine. In this iteration, the famous “GoreBox” lag is reduced, allowing for more simultaneous objects and characters—known as “Test Subjects” (T-Series) and “Aggressive” (A-Series) NPCs. The result is a macabre ballet where limbs articulate with unsettling authenticity, turning the screen into a laboratory of biomechanical failure. GoreBox v1.15.12.8a

However, the version also highlights the persistent tension within the GoreBox community: the balance between shock value and systemic depth. Critics argue that despite the version number, the core loop remains static—spawn, kill, explode, repeat. v1.15.12.8a introduces incremental improvements, such as new weapon types (the addition of a more reliable flamethrower or ballistic shield) and refined AI pathfinding, but it does not fundamentally alter the gameplay. For some, this is a feature; the game knows its audience wants a low-friction outlet for stress. For others, the lack of narrative or objective renders the title a “toy” rather than a “game.” Yet, this is precisely its strength. In an industry obsessed with progression systems and battle passes, GoreBox remains a defiantly aimless sandbox. In the sprawling ecosystem of independent gaming, few

Beyond the viscera, v1.15.12.8a excels as a creative tool. The update likely carries forward the robust map editor and spawn menu that define the GoreBox experience. Here, the player is not merely a destroyer but a director. One can construct elaborate Rube Goldberg machines of pain, pitting heavily armored Brutes against wave after wave of knife-wielding enemies, or design serene landscapes only to carpet-bomb them with the game’s arsenal of incendiary and nuclear devices. The psychological appeal is fascinating: the game provides absolute control over a simulated reality where morality is irrelevant. It allows for the expression of morbid curiosity—what happens if you throw a live grenade into a room full of ragdolls linked by ropes? v1.15.12.8a answers with precision, celebrating the player’s ingenuity with splatters and screams. To examine this version is to explore not

In conclusion, GoreBox v1.15.12.8a is more than a patch number; it is a declaration of the game’s identity. It is the digital equivalent of an action figure playset combined with a blender—chaotic, messy, and utterly transparent in its intentions. It offers a space where the curious can deconstruct the human form with the dispassion of a physicist and the enthusiasm of a demolitions expert. While it may never win awards for narrative or emotional depth, its value lies in its purity. For those seeking a cathartic release from the constraints of orderly society, or for those simply fascinated by the delicate interplay of bone, muscle, and physics, GoreBox v1.15.12.8a remains a disturbingly compelling masterpiece of interactive anarchy.

Technically, v1.15.12.8a represents a crucial stability milestone. Earlier versions of GoreBox were notorious for memory leaks and physics glitches that would send vehicles spiraling into the skybox. This particular build suggests a matured codebase, where the developer has prioritized optimization. The inclusion of more detailed blood decals that persist on the environment without tanking the frame rate is a subtle but significant achievement. It indicates that GoreBox is evolving from a proof-of-concept into a reliably optimized experience, capable of running on modest hardware while still delivering the chaotic spectacle that fans demand.

 

Hardware Installation & Configuration

Installation Steps
  

  • Check the parallel printer port setting in the bios, it should be EPP or Normal.
  • Check there are any active resident programs that use the printer port, such as TWAIN drivers. You may have to remove it.
  • Connect one end of the 25 pin SubD parallel cable  to PC printer port
  • Connect the other end  of parallel cable to 25 Pins port of the programmer
  • Connect USB power cable or AC adaptor (Note: if you are working on the EPROM programming. You may need use a AC adaptor, so that you can get Vcc 5.6V and 6.2V when doing programming)
  • The yellow power normal indicator of the programmer should light up, then the programmer power supply is normal.
  • Run the software
  • Select devices type
  • Click the Willem in toolbar to change to PCB3
  • Set the DIP switch based on the displayed pattern.

          (Note: the LPT port of PC MUST set to ECP or ECP+EPP during BIOS setup. To enter the BIOS setting mode, you need press "Del" key or "F1" key during the computer selftest, which is the moment of computer just power up.)

 

Software Version To Use

The software can be download from download.mcumall.com  

There are board hardware selection jumper on the board. When set the jumper to PCB3B, then user have to use 0.97ja and before version software.

If the board selection set to PCB3.5, PCB5.0, PCB5.5C, then the software 0.98D6 should be used.

 

          The software interface:

 

GoreBox v1.15.12.8a

 

Hardware Check

After start the program, click test hardwar under Help menu. If the connection and power supply is normal, then appears: "Hardware present"   Otherwise check if the programmer connects well with PC, or power supply is normal.

 

Jumper Configuration

 

PCB3.5/PCB4E

GoreBox v1.15.12.8a  
(Two PLCC32 adapter is not applied on the PCB4E)

 

PCB5.0

GoreBox v1.15.12.8a

 

PCB5.5C

 

GoreBox v1.15.12.8a

Note: the Vcc setting jumper only has effect when you are using AC adaptor as power source. For the USB power only 5V Vcc is available.

For the PCB5.5C, set DIP steps:

1. press DIP Set button twice to check current DIP bit position. Then set it again for ON or OFF.

2. press DIP Bit shift button to shift the DIP bit position to where need to set. And then press DIP Set button twice to check current DIP bit position. Then set it again for ON or OFF.

3. Repeat those steps till all DIP bit ae set  same as software indicated.

For PCB5.5C voltage and Special chip selection:

1. Put back the safety jumper.

2. Press the voltage button and hold for 1 second, the voltage LED should move to next. Repeat till desired voltage LED light up.

3. Press the chip selection button and hold for 1 second, the chip LED should move to next. Repeat till desired LED light up.

4. Remove the safety jumper to lock the selected voltage and chip selection

 

DIP Switch (PCB3.5, PCB5.0)

GoreBox v1.15.12.8a 

When programming one chip,  follow the program prompt to set DIP switch . 

 

 

Self Test Function 

In the sprawling ecosystem of independent gaming, few titles embrace their premise with as much unapologetic honesty as GoreBox . Developed by Felix Filip, the game has long positioned itself as the ultimate physics-based sandbox of violence, inviting comparison to titles like People Playground and BeamNG.drive , but with a distinct, visceral identity. The specific version v1.15.12.8a represents a mature snapshot of this ongoing project—one where technical refinement meets unrestrained player creativity. To examine this version is to explore not just a game, but a digital crucible for testing the limits of ragdoll physics, player agency, and the catharsis of consequence-free destruction.

At its core, GoreBox v1.15.12.8a is defined by its commitment to reactive gore and realistic physics. Unlike mainstream shooters that script death animations, this version leverages an advanced dismemberment and deformation system. Every shotgun blast or explosive charge is not a static event but a procedural calculation of force, angle, and material resistance. The “a” in the version number likely indicates a hotfix or stability patch, suggesting that the developer has fine-tuned the game’s notoriously demanding physics engine. In this iteration, the famous “GoreBox” lag is reduced, allowing for more simultaneous objects and characters—known as “Test Subjects” (T-Series) and “Aggressive” (A-Series) NPCs. The result is a macabre ballet where limbs articulate with unsettling authenticity, turning the screen into a laboratory of biomechanical failure.

However, the version also highlights the persistent tension within the GoreBox community: the balance between shock value and systemic depth. Critics argue that despite the version number, the core loop remains static—spawn, kill, explode, repeat. v1.15.12.8a introduces incremental improvements, such as new weapon types (the addition of a more reliable flamethrower or ballistic shield) and refined AI pathfinding, but it does not fundamentally alter the gameplay. For some, this is a feature; the game knows its audience wants a low-friction outlet for stress. For others, the lack of narrative or objective renders the title a “toy” rather than a “game.” Yet, this is precisely its strength. In an industry obsessed with progression systems and battle passes, GoreBox remains a defiantly aimless sandbox.

Beyond the viscera, v1.15.12.8a excels as a creative tool. The update likely carries forward the robust map editor and spawn menu that define the GoreBox experience. Here, the player is not merely a destroyer but a director. One can construct elaborate Rube Goldberg machines of pain, pitting heavily armored Brutes against wave after wave of knife-wielding enemies, or design serene landscapes only to carpet-bomb them with the game’s arsenal of incendiary and nuclear devices. The psychological appeal is fascinating: the game provides absolute control over a simulated reality where morality is irrelevant. It allows for the expression of morbid curiosity—what happens if you throw a live grenade into a room full of ragdolls linked by ropes? v1.15.12.8a answers with precision, celebrating the player’s ingenuity with splatters and screams.

In conclusion, GoreBox v1.15.12.8a is more than a patch number; it is a declaration of the game’s identity. It is the digital equivalent of an action figure playset combined with a blender—chaotic, messy, and utterly transparent in its intentions. It offers a space where the curious can deconstruct the human form with the dispassion of a physicist and the enthusiasm of a demolitions expert. While it may never win awards for narrative or emotional depth, its value lies in its purity. For those seeking a cathartic release from the constraints of orderly society, or for those simply fascinated by the delicate interplay of bone, muscle, and physics, GoreBox v1.15.12.8a remains a disturbingly compelling masterpiece of interactive anarchy.

Technically, v1.15.12.8a represents a crucial stability milestone. Earlier versions of GoreBox were notorious for memory leaks and physics glitches that would send vehicles spiraling into the skybox. This particular build suggests a matured codebase, where the developer has prioritized optimization. The inclusion of more detailed blood decals that persist on the environment without tanking the frame rate is a subtle but significant achievement. It indicates that GoreBox is evolving from a proof-of-concept into a reliably optimized experience, capable of running on modest hardware while still delivering the chaotic spectacle that fans demand.