Java Games 220x176 Apr 2026
private class GameKeyListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { long currentTime = System.currentTimeMillis(); if (currentTime - lastMoveTime < MOVE_DELAY_MS) return;
gamePanel.render(); try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } } }
/** * Main game panel where all drawing and logic happens. * Uses BufferStrategy for smooth, tear-free rendering. */ private class GamePanel extends JPanel { private static final long serialVersionUID = 1L; java games 220x176
public GamePanel() { setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); setFocusable(true); addKeyListener(new GameKeyListener());
gamePanel = new GamePanel(); add(gamePanel); pack(); if (currentTime - lastMoveTime <
public void moveRight() { x = Math.min(WIDTH - SIZE - 2, x + SPEED); }
public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); } try { Thread.sleep(1)
public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; }
bs.show(); g.dispose(); }