Java Games 220x176 Apr 2026

private class GameKeyListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { long currentTime = System.currentTimeMillis(); if (currentTime - lastMoveTime < MOVE_DELAY_MS) return;

gamePanel.render(); try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } } }

/** * Main game panel where all drawing and logic happens. * Uses BufferStrategy for smooth, tear-free rendering. */ private class GamePanel extends JPanel { private static final long serialVersionUID = 1L; java games 220x176

public GamePanel() { setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); setFocusable(true); addKeyListener(new GameKeyListener());

gamePanel = new GamePanel(); add(gamePanel); pack(); if (currentTime - lastMoveTime &lt

public void moveRight() { x = Math.min(WIDTH - SIZE - 2, x + SPEED); }

public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); } try { Thread.sleep(1)

public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; }

bs.show(); g.dispose(); }

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