Java Snake Xenzia Game . Jar . 128x160 . Now
private static final int UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4;
private boolean isOnSnake(Point p) for (int i = 0; i < snake.size(); i++) Point seg = (Point) snake.elementAt(i); if (seg.x == p.x && seg.y == p.y) return true; return false; Java Snake Xenzia Game . Jar . 128x160 .
} public class Point public int x, y; public Point(int x, int y) this.x = x; this.y = y; private static final int UP = 1, DOWN
// SnakeGameSE.java (Swing, 128x160) import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class SnakeGameSE extends JPanel implements ActionListener // Same grid logic as above, but using Swing Timer + Graphics2D // (Full code available on request — too long for here) DOWN = 2
private void gameTick() newHead.y < 0
protected void keyPressed(int keyCode) int action = getGameAction(keyCode); if (action == UP && direction != DOWN) nextDirection = UP; else if (action == DOWN && direction != UP) nextDirection = DOWN; else if (action == LEFT && direction != RIGHT) nextDirection = LEFT; else if (action == RIGHT && direction != LEFT) nextDirection = RIGHT;





