Just don’t go online with modded values unless you want a ban. Backup your original 010073401B8DE000 folder first!" Would you like a fictional modding log, a fake patch note, or a story snippet based on that code instead?
Poking around the saveData binary (extracted via JKSV or EdiZon), it looks like unit unlock flags and AP values are stored in plain 32-bit little-endian blocks. Managed to mod my MSP (Martial SP) and crank all rare units to max level — though be careful: there’s a checksum at offset 0x1F4 that trips an integrity check on load. If you bypass it (or recalc with a simple XOR of bytes 0x00–0x1F3), the game loads fine.
Also, the version string in the header ( v2.1.0 ) matches the March 2025 patch. The older v1.x saves won’t load unless you hex‑edit the version ID. Oh, and the unit_deck.bin inside the archive controls your custom decks — swapping in pre‑unlocked bosses like Rootmars or Hi-Do works flawlessly.
Just got done tinkering with the save structure for Metal Slug Attack: Reloaded on the Switch. The Title ID 010073401B8DE000 points to the main game data folder under /atmosphere/contents/ if you’re running CFW.