Metin2 Python Loader | 2027 |

def __init__(self, archive: Metin2Archive): self.archive = archive self.textures = {} self.sounds = {} self.maps = {} def load_texture(self, name: str) -> Optional[bytes]: """Load texture/image file""" if name in self.textures: return self.textures[name] # Try common texture paths paths = [ f'texture/{name}', f'texture/interface/{name}', f'texture/effect/{name}', f'icon/{name}' ] for path in paths: data = self.archive.read_file(path) if data: self.textures[name] = data return data return None

def _parse_skills(self, data: bytes): """Parse skill_proto data""" text_data = data.decode('utf-8', errors='ignore') lines = text_data.split('\n') for line in lines: if not line.strip() or line.startswith('#'): continue parts = line.split('\t') if len(parts) >= 8: skill = SkillInfo( vnum=int(parts[0]), name=parts[1], type=int(parts[2]), level=int(parts[3]), job=int(parts[4]), max_level=int(parts[5]), cooldown=int(parts[6]), mana_cost=int(parts[7]) ) self.skills[skill.vnum] = skill Resource Manager ============================================ class ResourceManager: """Manage game resources (images, sounds, maps)"""

def get_stats(self) -> Dict[str, Any]: """Get loader statistics""" return { 'archives_loaded': len(self.archive.pak_files), 'files_indexed': len(self.archive.file_index), 'items_loaded': len(self.database.items), 'mobs_loaded': len(self.database.mobs), 'skills_loaded': len(self.database.skills), 'game_path': str(self.game_path), 'region': self.region.value } Usage Example ============================================ def main(): """Example usage of the loader"""

args = parser.parse_args()

# Map region string to enum region_map = { 'global': GameRegion.GLOBAL, 'korea': GameRegion.KOREA, 'japan': GameRegion.JAPAN, 'china': GameRegion.CHINA, 'turkey': GameRegion.TURKEY }

def load_sound(self, name: str) -> Optional[bytes]: """Load sound file""" paths = [ f'sound/{name}', f'sfx/{name}', f'music/{name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None

loader = Metin2Loader(args.path, region_map[args.region]) metin2 python loader

def load_map(self, map_name: str) -> Optional[bytes]: """Load map file""" paths = [ f'map/{map_name}', f'data/map/{map_name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None Main Loader Class ============================================ class Metin2Loader: """Main loader class for Metin2 game"""

def __init__(self, archive: Metin2Archive): self.archive = archive self.items: Dict[int, ItemInfo] = {} self.mobs: Dict[int, MobInfo] = {} self.skills: Dict[int, SkillInfo] = {} def load_all(self) -> bool: """Load all game databases""" try: self.load_items() self.load_mobs() self.load_skills() return True except Exception as e: print(f"Error loading databases: {e}") return False

def load_skills(self) -> Dict[int, SkillInfo]: """Load skill_proto database""" possible_paths = [ 'data/skill_proto', 'db/skill_proto', 'skill_proto.txt' ] for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_skills(data) break return self.skills def __init__(self, archive: Metin2Archive): self

class GameRegion(Enum): """Game region constants""" GLOBAL = "global" KOREA = "korea" JAPAN = "japan" CHINA = "china" TURKEY = "turkey" Archive Loader ============================================ class Metin2Archive: """Loader for Metin2 archive files (.epk, .pak, etc.)"""

EPK_HEADER = b'EPK\x01' PAK_HEADER = b'PAK\x00'

def get_mob(self, vnum: int) -> Optional[MobInfo]: """Get monster by virtual number""" return self.database.mobs.get(vnum) name: str) -&gt

def read_file(self, file_path: str) -> Optional[bytes]: """Read a file from the archives""" file_path = file_path.lower() if file_path not in self.file_index: return None entry = self.file_index[file_path] try: with open(entry['path'], 'rb') as f: f.seek(entry['offset']) data = f.read(entry['size']) return data except Exception as e: print(f"Error reading {file_path}: {e}") return None Database Loader ============================================ class Metin2Database: """Loader for game database files (item_proto, mob_proto, etc.)"""

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