-- Auto-collect drops function collectDrops() for _, drop in ipairs(workspace:GetDescendants()) do if drop:IsA("BasePart") and drop.Name:find("Drop") then rootPart.CFrame = drop.CFrame wait(0.2) -- Touch / collect automatically firetouchinterest(rootPart, drop, 0) wait(0.1) firetouchinterest(rootPart, drop, 1) end end end
-- Auto-attack loop (mock – replace with actual attack remote) function attackTarget(target) if target and target.Humanoid.Health > 0 then -- Simulate click-to-attack (replace with game's remote event) local args = { [1] = target } game:GetService("ReplicatedStorage"):FindFirstChild("AttackEvent"):FireServer(unpack(args)) wait(0.3) end end MONSTER GHOUL SCRIPT FOR MOBILES AND PC AUTO F...
spawn(function() while autoCollect do collectDrops() wait(2) end end) -- Auto-collect drops function collectDrops() for _, drop
-- Main auto-farm loop spawn(function() while autoAttack do local enemy = getNearestEnemy() if enemy then attackTarget(enemy) else wait(1) end wait(farmDelay) end end) 0) wait(0.1) firetouchinterest(rootPart
-- Function to find nearest enemy (Monster Ghoul NPCs/players) function getNearestEnemy() local closest = nil local shortestDist = farmRadius for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("Model") and v:FindFirstChild("Humanoid") and v ~= character then -- Customize this condition for your game's NPCs if v.Name:find("NPC") or v.Name:find("Enemy") or v:FindFirstChild("Monster") then local dist = (rootPart.Position - v.HumanoidRootPart.Position).Magnitude if dist < shortestDist then closest = v shortestDist = dist end end end end return closest end