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-- Services local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Function to play the piano sound local function playPianoNote(note) -- Assuming notes are handled by changing the pitch of the sound pianoSound.Pitch = note.Pitch pianoSound:Play() end

-- Assuming you have a Sound object in ReplicatedStorage named "PianoSound" local pianoSound = ReplicatedStorage:WaitForChild("PianoSound")

-- Example Notes Data local notes = { {Pitch = 1, Time = 1}, -- C4 {Pitch = 1.059463094, Time = 1}, -- C#4 -- Add more notes here... }

-- Services local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Function to play the piano sound local function playPianoNote(note) -- Assuming notes are handled by changing the pitch of the sound pianoSound.Pitch = note.Pitch pianoSound:Play() end

-- Assuming you have a Sound object in ReplicatedStorage named "PianoSound" local pianoSound = ReplicatedStorage:WaitForChild("PianoSound")

-- Example Notes Data local notes = { {Pitch = 1, Time = 1}, -- C4 {Pitch = 1.059463094, Time = 1}, -- C#4 -- Add more notes here... }

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