Play Tsunade Stalker Game Hit [ 720p ]

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Tsunade Stalker Game - Catch Her Attention!</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body background: linear-gradient(145deg, #1a472a 0%, #0e2a1a 100%); display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', 'Press Start 2P', 'Courier', monospace; margin: 0; padding: 20px;

.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 18px; background: #261d12e0; backdrop-filter: blur(4px); padding: 10px 20px; border-radius: 60px; border: 1px solid #f3d382; color: #ffefb9; text-shadow: 2px 2px 0 #5a2e0e; font-weight: bold;

// GAME OVER condition: suspicion >= 100 if (suspicion >= 100 && !gameOver) gameOver = true; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = "💀 GAME OVER! Tsunade reported you! 💀"; Play Tsunade Stalker Game hit

// extra: if stalkScore >= 200 you win (optional win condition) if (stalkScore >= 200 && !gameOver) gameOver = true; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = "🎉✨ VICTORY! Tsunade acknowledges you! ✨🎉";

<script> (function() // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); Tsunade acknowledges you

.game-container background: #2b1e0f; padding: 20px; border-radius: 48px; box-shadow: 0 20px 35px rgba(0,0,0,0.5), inset 0 1px 4px rgba(255,255,200,0.2); border: 2px solid #e6c27a;

// apply changes stalkScore = Math.max(0, stalkScore + pointsChange); suspicion = clamp(suspicion + suspChange, 0, 100); She's suspicious

function drawUI() // suspicion bar ctx.fillStyle = "#411a0a"; ctx.fillRect(20, 15, 204, 22); ctx.fillStyle = "#e34d2b"; ctx.fillRect(22, 17, (suspicion/100)*200, 18); ctx.fillStyle = "#fcd48e"; ctx.font = "bold 14px 'Courier New'"; ctx.fillText(`SUSPICION: $Math.floor(suspicion)%`, 25, 33);

// stalk score (reputation) ctx.fillStyle = "#f7e05e"; ctx.font = "bold 20px monospace"; ctx.fillText(`⚡ STALK FAME: $Math.floor(stalkScore)`, W-210, 45); if (gameOver) ctx.font = "900 36 monospace"; ctx.fillStyle = "#ffc285"; ctx.shadowBlur = 8; ctx.fillText(stalkScore >= 200 ? "YOU WIN!!" : "GAME OVER", W/2-110, H/2-40); ctx.font = "18px monospace"; ctx.fillStyle = "#fff0b5"; ctx.fillText("Press RESET to play again", W/2-130, H/2+30); ctx.shadowBlur = 0;

// ---- TOO CLOSE: raises suspicion ---- if (dist < IDEAL_DIST_MIN) suspChange = +2.2; pointsChange = -1; message = "⚠️ Too close! She's suspicious!"; warningFlash = 12; // ---- PERFECT STALKING RANGE ---- else if (dist >= IDEAL_DIST_MIN && dist <= IDEAL_DIST_MAX) pointsChange = +1.2; suspChange = -0.6; message = "🌟 Perfect follow! +Reputation"; warningFlash = 3; // ---- OK range but not ideal (warning but still possible) ---- else if (dist > IDEAL_DIST_MAX && dist <= LOSE_DIST) pointsChange = -0.4; suspChange = +0.3; message = "👀 Keep closer to impress her..."; warningFlash = 5; // ---- FAR AWAY: losing points fast & suspicion ---- else if (dist > LOSE_DIST) pointsChange = -3.5; suspChange = +1.5; message = "💔 She walked away! You're losing her!"; warningFlash = 9;