Evil 3 Nemesis -slus-00923- — Resident

is the standard North American black-label release. Unlike later "Greatest Hits" versions (which would carry a different serial, usually SLUS-00923GH ), the black-label SLUS-00923 is the original pressing, featuring full-color disc art of Jill Valentine and the Nemesis. 2. Story & Timeline Placement Setting: Raccoon City, September 28 – October 1, 1998.

Originally intended as a non-numbered spin-off, marketing executives pushed for the "3" branding. The result is a hybrid: a classic survival horror game fused with action-heavy set pieces and a relentless, intelligent stalker enemy. Resident Evil 3 Nemesis -SLUS-00923-

| | Ring Code (Inner) | Notes | | --- | --- | --- | | A0 (Early) | SLUS-00923 A0 | No IFPI codes; mirror band. Considered "true first print." | | A1 | SLUS-00923 A1 | IFPI L327. Common. | | B0 | SLUS-00923 B0 | Slightly different data layer; rare. | | B1 | SLUS-00923 B1 | Late black-label before GH transition. | is the standard North American black-label release

The game begins 24 hours before the outbreak seen in Resident Evil 2 . Jill, under house arrest due to the Arklay Mountains incident, decides to escape the city as the T-Virus spirals out of control. However, the Umbrella Corporation has deployed a new Bio-Organic Weapon (BOW) codenamed (a.k.a. "The Pursuer") — a super-intelligent Tyrant variant programmed to eliminate all surviving S.T.A.R.S. members. Story & Timeline Placement Setting: Raccoon City, September

The Pursuer’s First and Finest Outing | Field | Details | | --- | --- | | Title | Resident Evil 3: Nemesis | | Platform | Sony PlayStation (PS1) | | Region | North America (NTSC-U/C) | | Serial Number | SLUS-00923 | | Release Date | November 11, 1999 | | Developer | Capcom Production Studio 4 | | Publisher | Capcom Entertainment, Inc. | | Media | 1 x CD-ROM | | Disc Ring Code (Variant) | "SLUS-00923" (varies: A0, A1, B0, etc.) | | Parental Lock | No (pre-ESRB letter rating; "Mature" rating present) | 1. Context & Development Following the massive success of Resident Evil 2 (SLUS-00422) in 1998, Capcom initially planned a direct sequel for the PlayStation. However, development overlapped with the ambitious Resident Evil: Code Veronica for the Sega Dreamcast. To fill the gap and capitalize on the franchise's momentum, Capcom repurposed a side project originally titled Resident Evil 1.9 — an interquel set before and after the events of Resident Evil 2 .

Jill Valentine (S.T.A.R.S. Alpha Team, former Delta Force operative).

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