return NootNoot Put a Script inside ServerScriptService or StarterPlayerScripts :
-- Example: Play when a part is touched local part = workspace:WaitForChild("Part") -- Create a part named "Part" in workspace if part then part.Touched:Connect(function(hit) if hit.Parent and hit.Parent:FindFirstChild("Humanoid") then NootNoot:Play(part) end end) end Search the Roblox Marketplace for "Noot Noot" or "Pingu" – or upload your own MP3.
local NootNoot = {} -- Sound ID for the classic Pingu "Noot Noot" (replace with your own if needed) local SOUND_ID = "rbxassetid://9126818692" -- Example ID, find a real one on the Marketplace roblox noot noot script require
Put this inside:
local NootNoot = require(game:GetService("ReplicatedStorage"):WaitForChild("NootNoot")) -- Example: Play sound when player joins game.Players.PlayerAdded:Connect(function(player) task.wait(1) NootNoot:Play(player.Character or player) end) return NootNoot Put a Script inside ServerScriptService or
This keeps your code organized and reusable. In ReplicatedStorage (or ServerStorage), insert a ModuleScript and name it: 👉 NootNoot
Add a "NOOT NOOT" sound to your Roblox game using a require script! 🎮 How it works (Explained simply) Instead of putting all your code in one Script, you can store the "Noot Noot" logic in a ModuleScript and then require it from a normal Script. 🎮 How it works (Explained simply) Instead of
function NootNoot:Play(whereToPlay) local sound = Instance.new("Sound") sound.SoundId = SOUND_ID sound.Parent = whereToPlay or workspace -- Default to workspace if no parent given sound:Play()
#RobloxDev #NootNoot #RobloxScripting #Pingu