Roblox Save Instance -external- Apr 2026

return ExternalSave local ExternalSave = require(script.Parent.ExternalSave) -- Configure ExternalSave.ApiUrl = "https://yourdomain.com/api" ExternalSave.ApiKey = "abc123"

-- Auto-save on leave function ExternalSave:SetupAutoSave() Players.PlayerRemoving:Connect(function(player) local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end) -- Periodic autosave every 60 seconds while true do task.wait(60) for _, player in ipairs(Players:GetPlayers()) do local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end end end

app.get('/api/load', (req, res) => { const playerId = parseInt(req.query.playerId); const save = saves.get(playerId); if (save) { res.json(save); } else { res.status(404).json({ error: "No save found" }); } });

local ExternalSave = { ApiUrl = "https://your-server.com/api/save", -- Replace with your endpoint ApiKey = "your-secret-key", SaveCooldown = 5 -- seconds between saves }

--[ EXTERNAL SAVE INSTANCE ] -- Saves and loads Roblox instance data from an external source (HTTP webhook/server)

-- Save to external API function ExternalSave:SaveToExternal(player, saveData) local payload = { PlayerId = player.UserId, PlayerName = player.Name, Timestamp = os.time(), Data = saveData } local success, response = pcall(function() return HttpService:PostAsync(self.ApiUrl .. "/save", HttpService:JSONEncode(payload), Enum.HttpContentType.ApplicationJson, false, self.ApiKey ) end) if success then print("[ExternalSave] Save successful for", player.Name) return true else warn("[ExternalSave] Save failed:", response) return false end end

-- Load later ExternalSave:LoadPlayer(player, player) const express = require('express'); const app = express(); app.use(express.json()); const saves = new Map(); // Use database in production

-- Save ExternalSave:SavePlayer(player, saveFolder)

-- Load for player function ExternalSave:LoadPlayer(player, targetParent) local data = self:LoadFromExternal(player) if data then return self:DeserializeInstance(data, targetParent or player) end return nil end

This system is because it sends data outside Roblox (to your own server or webhook).

local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 150 coins.Parent = saveFolder

app.listen(3000, () => console.log('Save server running on port 3000'));

-- Manual save for player function ExternalSave:SavePlayer(player, instanceToSave) local data = self:SerializeInstance(instanceToSave) return self:SaveToExternal(player, data) end