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Roblox Toy Defense Script Apr 2026

function Enemy.new() local enemy = {} setmetatable(enemy, Enemy) enemy.Model = Instance.new("Part") enemy.Model.BrickColor = BrickColor.new("Red") enemy.Model.Parent = enemyFolder enemy.Model.Position = enemyPath.Start.Position enemy.Speed = CONFIG.EnemySpeed enemy.Health = 100 return enemy end

-- Configuration local CONFIG = { EnemySpawnRate = 5, -- seconds TowerCost = 100, EnemySpeed = 1, }

local function buyTower(mouse) if coins >= CONFIG.TowerCost then coins = coins - CONFIG.TowerCost coinsText.Text = "Coins: " .. coins local tower = Tower.new(mouse.Hit.Position) end end Roblox Toy Defense Script

Players.PlayerAdded:Connect(onPlayerAdded)

function Tower.new(position) local tower = {} setmetatable(tower, Tower) tower.Model = Instance.new("Part") tower.Model.Position = position tower.Model.Anchored = true tower.Model.BrickColor = BrickColor.new("Blue") tower.Model.Parent = towerFolder tower.Range = 10 tower.Damage = 10 return tower end function Enemy

-- Enemy Class local Enemy = {} Enemy.__index = Enemy

spawn(NetworkEnemySpawn)

-- Networking (Simplified) local function NetworkEnemySpawn() while wait(CONFIG.EnemySpawnRate) do spawnEnemy() end end

-- Services local RunService = game:GetService("RunService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- seconds TowerCost = 100

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