Script Untitled Boxing Game <TRUSTED × Manual>

-- Matchmaking (simplified) local function startMatch(p1, p2) matchActive = true playersInMatch = {p1, p2} -- assign styles (from player's saved choice) playerStats[p1] = {health = styles[p1:GetAttribute("Style")].health, stamina = styles[p1:GetAttribute("Style")].stamina, style = styles[p1:GetAttribute("Style")], wins = 0, losses = 0} playerStats[p2] = {health = styles[p2:GetAttribute("Style")].health, stamina = styles[p2:GetAttribute("Style")].stamina, style = styles[p2:GetAttribute("Style")], wins = 0, losses = 0} -- teleport to ring, show HUD end

-- Untitled Boxing Game - Core Script (Server) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") -- Remote events for client-server communication local remotes = { punch = Instance.new("RemoteEvent"), dodge = Instance.new("RemoteEvent"), block = Instance.new("RemoteEvent"), special = Instance.new("RemoteEvent"), updateUI = Instance.new("RemoteEvent") -- send health/stamina to client } Script Untitled Boxing Game

-- Defense check (client would send block/dodge state) -- For simplicity, assume opponent blocking reduces damage by 50% local isBlocking = false -- would be set by remote event if isBlocking then damage = damage * 0.5 end -- Matchmaking (simplified) local function startMatch(p1

It sounds like you're looking for a for an untitled boxing game — likely for a Roblox game (since "Untitled Boxing Game" is a popular Roblox title), or possibly a general game design document/script. stamina = styles[p1:GetAttribute("Style")].stamina