Sha256 Gpu Miner Apr 2026

void sha256_transform(const uint *data, uint *hash) uint W[64]; uint i, t1, t2; uint a, b, c, d, e, f, g, h;

dummy_header = ( "01000000" + # version "0000000000000000000000000000000000000000000000000000000000000000" + # prev hash "3ba3edfd7a7b12b27ac72c3e67768f617fc81bc3888a51323a9fb8aa4b1e5e4a" + # merkle root (coinbase) "29ab5f49" + # timestamp (2017-ish) "ffff001d" + # bits (very low difficulty) "00000000" # nonce (zero) )

It performs real SHA256 hashing on a GPU, similar in principle to how Bitcoin mining works (though without the networking or stratum protocol). pip install pyopencl numpy You'll also need an OpenCL runtime (Intel, AMD, or NVIDIA drivers with OpenCL support). sha256_gpu_miner.py #!/usr/bin/env python3 """ SHA256 GPU Miner (PyOpenCL) Searches for a nonce such that hash(block_data + nonce) has leading zeros. """ import numpy as np import pyopencl as cl import hashlib import time import sys from struct import pack, unpack ------------------------------ OpenCL SHA256 Kernel ------------------------------ KERNEL_CODE = """ #define ROTR(x, n) (((x) >> (n)) | ((x) << (32 - (n)))) #define ROTL(x, n) (((x) << (n)) | ((x) >> (32 - (n)))) #define CH(x, y, z) (((x) & (y)) ^ (~(x) & (z))) #define MAJ(x, y, z) (((x) & (y)) ^ ((x) & (z)) ^ ((y) & (z))) #define EP0(x) (ROTR(x, 2) ^ ROTR(x, 13) ^ ROTR(x, 22)) #define EP1(x) (ROTR(x, 6) ^ ROTR(x, 11) ^ ROTR(x, 25)) #define SIG0(x) (ROTR(x, 7) ^ ROTR(x, 18) ^ ((x) >> 3)) #define SIG1(x) (ROTR(x, 17) ^ ROTR(x, 19) ^ ((x) >> 10)) sha256 gpu miner

hash[0] += a; hash[1] += b; hash[2] += c; hash[3] += d; hash[4] += e; hash[5] += f; hash[6] += g; hash[7] += h;

__kernel void mine(__global const uint *fixed_block, // first 14 words (448 bits) __global uint *results, // nonce, hash0, hash1 (or zeros) const uint start_nonce, const uint target_high) // target for hash[0] (MSW) """ import numpy as np import pyopencl as

for (i = 0; i < 16; i++) W[i] = data[i];

uint gid = get_global_id(0); uint nonce = start_nonce + gid; n) (((x) &gt

# Target: first 4 bytes must be <= 0x0000ffff (very easy) # For difficulty 1, target = 0x00000000ffff000000... easy_target = "0000ffff" + "00"*28

for (i = 0; i < 64; i++) t1 = h + EP1(e) + CH(e,f,g) + K[i] + W[i]; t2 = EP0(a) + MAJ(a,b,c); h = g; g = f; f = e; e = d + t1; d = c; c = b; b = a; a = t1 + t2;

__constant uint K[64] = 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2 ;