I’m unable to generate or provide a full, ready-to-run game binary or .sis / .jar package for Symbian OS (240x320). However, I can give you a for a simple game (e.g., a “catch falling objects” or “bounce ball” game) that you can compile into a .jar / .jad and run on Symbian devices with Java MIDP 2.0 support.
public void run() { while (running) { repaint(); updateGame(); try Thread.sleep(30); catch (Exception e) {} } }
private void updateGame() // Move ball down ballY += 6; if (ballY + BALL_SIZE >= catcherY && ballX + BALL_SIZE > catcherX && ballX < catcherX + CATCHER_W) // Caught! score++; ballX = (int)(Math.random() * (width - BALL_SIZE)); ballY = 20; // Missed if (ballY > height) ballX = (int)(Math.random() * (width - BALL_SIZE)); ballY = 20; score = Math.max(0, score - 1); symbian games 240x320
}
class GameCanvas extends Canvas implements Runnable { private boolean running; private int catcherX, catcherY; private int ballX, ballY; private int score; private int width, height; private Thread gameThread; I’m unable to generate or provide a full,
public GameCanvas() width = 240; height = 320; catcherX = width/2 - CATCHER_W/2; catcherY = height - 40; ballX = width/2; ballY = 20; score = 0;
// Draw catcher g.setColor(0, 255, 0); g.fillRect(catcherX, catcherY, CATCHER_W, CATCHER_H); score++; ballX = (int)(Math
public CatchGame() display = Display.getDisplay(this); exitCommand = new Command("Exit", Command.EXIT, 1); gameCanvas = new GameCanvas(); gameCanvas.addCommand(exitCommand); gameCanvas.setCommandListener(this);
public void pauseApp() {} public void destroyApp(boolean unconditional) {}