The Kinetic Abilities Script

13,739
AlbumsAvailable
2,677
ArtistsAvailable

The Kinetic Abilities Script <Real>

-- Initialize energy for new players game.Players.PlayerAdded:Connect(function(player) module.SetEnergy(player, 0) end) Add a simple ScreenGui with a progress bar.

-- Deduct energy module.AddEnergy(player, -20)

local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local sprinting = false The Kinetic Abilities Script

function KineticAbility.AddEnergy(player, delta) local current = KineticAbility.GetEnergy(player) KineticAbility.SetEnergy(player, current + delta) end

-- Track sprinting state humanoid.Running:Connect(function(speed) sprinting = (speed > 0 and humanoid:GetState() == Enum.HumanoidStateType.Running) end) -- Initialize energy for new players game

local KineticAbility = {} -- Ability settings KineticAbility.EnergyPerSecond = 10 -- Energy gained while sprinting KineticAbility.MaxEnergy = 100 KineticAbility.EnergyDecay = 5 -- Loss per second when idle

if serverEnergy < 20 then return end

player:GetAttributeChangedSignal("KineticEnergy"):Connect(function() local energy = module.GetEnergy(player) local max = module.MaxEnergy fill.Size = UDim2.new(energy/max, 0, 1, 0) end) Combo System Store energy for multiple hits:

local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) remote.OnServerEvent:Connect(function(player, energySent) -- Validate energy (anti-cheat) local serverEnergy = module.GetEnergy(player) if math.abs(serverEnergy - energySent) > 5 then warn("Energy mismatch detected on", player.Name) return end 5 then warn("Energy mismatch detected on"