Let me know in the comments below.
If you are a technical artist or a Unity developer working with render pipelines, you have likely run into the same frustrating problem.
You just exported the latest version of your asset—let’s call it URP_LWRP_Mirror_Shaders_v3.04.unitypackage . It is 1.2 GB. Your collaborator is across the globe, and you need to send it now . Let me know in the comments below
Furthermore, standard cloud links are often unencrypted. If you are sharing proprietary shader code (HLSL is valuable IP), you don't want it sitting on a random server unprotected. For large Unity assets, you don't need a server. You need a direct bridge between your SSD and your partner's SSD.
For proprietary Unity assets like URP LWRP Mirror Shaders v3.04.unitypackage , standard email attachments are insecure and cloud uploads are slow. It is 1
It is just as secure, just as free, and very fast over LAN or fast WAN. Stop fighting with "File too large" errors.
Send that link to your collaborator via regular chat (Slack/Telegram). When they open the link, their browser will connect directly to yours via WebRTC. If you are sharing proprietary shader code (HLSL
How do you send a 3 GB shader package securely, quickly, and without paying a monthly subscription?