Vr Hands Troll Annoy Gui Apr 2026

public float dodgeSpeed = 2f; private Vector3 originalPos; void Start() originalPos = transform.localPosition; public void Dodge() Vector3 direction = (transform.position - GetComponentInParent<Canvas>().transform.position).normalized; transform.localPosition += direction * 0.2f; Invoke("ResetPosition", 0.5f); void ResetPosition() transform.localPosition = originalPos;

void OnTriggerStay(Collider other)

public class UIScream : MonoBehaviour

a) Button Dodges Away public class DodgeButton : MonoBehaviour VR Hands Troll Annoy GUI

public class AnnoySlider : MonoBehaviour public float dodgeSpeed = 2f; private Vector3 originalPos;

if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke(); public float dodgeSpeed = 2f

public int annoyanceCounter = 0; public UnityEvent onAnnoyanceLevelUp; public void RegisterAnnoyance() annoyanceCounter++; if (annoyanceCounter % 5 == 0) onAnnoyanceLevelUp.Invoke();