Weight Gain Html Games -
addNode("feast_night", "A 4-course midnight feast: fried chicken, mac & cheese, milkshakes. Maya feels her belly grow heavy, her hips widen. She loves the new weight and dances in her room.", [ text: "💃 Embrace the 'Full Figure' photoshoot", nextNode: "photoshoot_ending", weightDelta: 2, emoji: "📸" , text: "🛌 Snuggle in cozy pajamas & snacks", nextNode: "cozy_ending", weightDelta: 3, emoji: "🛋️" ] ); addNode("photoshoot_ending", "The photoshoot celebrates body positivity. Maya's gained weight shows off her softness, rolls, and strength. She becomes an influencer promoting self-love. Ending: 'Curves of Courage'", [], 2 ); addNode("cozy_ending", "In her snug apartment with cats and cookies, Maya realizes weight gain gave her warmth and peace. No stress, just comfort. 'My body is my sanctuary.' The End.", [], 2 );
.choice-btn background: #fff3e8; border: 2px solid #f1cfae; border-radius: 60px; padding: 14px 20px; font-size: 1rem; font-weight: 600; text-align: left; color: #4d3420; cursor: pointer; transition: all 0.18s linear; font-family: inherit; display: flex; align-items: center; gap: 12px;
.story-text span.emphasis font-weight: bold; color: #c26e2c; background: #fff0e0; display: inline-block; padding: 0 6px; border-radius: 30px;
addNode("sharing_joy", "Maya shares treats, but also tastes every leftover. Her community adores her. She gains moderate weight but feels connected. 'I love my softer edges,' she says. Final chapter: Heartfelt Harvest.", [], 2 // final node ); // make sharing_joy an ending storyNodes["sharing_joy"].choices = []; storyNodes["sharing_joy"].text = "Maya’s bakery becomes a local legend. She’s curvy, confident, and embraced by everyone. Her weight gain is a symbol of abundance. 'My body tells a story of joy and buttercream.' The End. 🌟"; weight gain html games
<div class="choices-area" id="choicesContainer"> <!-- dynamic choices appear here --> </div>
/* story art & mood */ .story-panel padding: 30px 28px 20px 28px; background: #fef6ea; transition: 0.2s;
// small dynamic adaptation: if weight crosses thresholds, storytext might adjust but not necessary // add hover effect to stats? </script> </body> </html> Maya's gained weight shows off her softness, rolls,
// load a node by ID function loadNode(nodeId) const node = storyNodes[nodeId]; if (!node) // fallback if something goes wrong loadNode("start"); return;
addNode("baker_binge", "She spends a weekend crafting gooey cereal milk cakes with brown butter. Her belly softens, her cheeks rounder. 'I feel so luscious,' she whispers. She posts bakery photos and gets overwhelming love!", [ text: "🎂 Keep going: giant cream puff challenge", nextNode: "cream_puff", weightDelta: 8, emoji: "🥧" , text: "🫂 Share the love: give pastries to neighbors", nextNode: "sharing_joy", weightDelta: 3, emoji: "🎁" ] );
// apply weight change, clamp 0-100 function modifyWeight(delta) let newVal = currentWeight + delta; if (newVal > 100) newVal = 100; if (newVal < 0) newVal = 0; currentWeight = newVal; updateWeightUI(currentWeight); // optional visual flash const storyDiv = document.getElementById("storyText"); storyDiv.classList.add("effect-flash"); setTimeout(() => storyDiv.classList.remove("effect-flash"), 400); No stress, just comfort
// ----- Helper to add nodes ----- function addNode(id, storyText, choicesArray, weightMod = 0) storyNodes[id] = text: storyText, choices: choicesArray, // each choice: text, nextNode, weightDelta, emoji? weightDelta: weightMod // immediate weight change when arriving at node (like from previous action) ;
// Set ending nodes without further choices (already done by having empty choices array)
.reset-area padding: 8px 28px 28px 28px; display: flex; justify-content: center;
body background: linear-gradient(145deg, #2b2d3a 0%, #1e1f2c 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', system-ui, -apple-system, 'Inter', sans-serif; margin: 0; padding: 20px;